Unlucid pricing, what you actually pay for
Gem tiers can look cheap upfront. Final cost changes fast when you include real edits, retries, and the assets you actually ship.
Last updated: February 6, 2026
See EzUGC output built for paid-social teams
Run one workflow for script, avatar, video generation, static ads, and campaign creative variants instead of stitching separate editing tools.
What Unlucid can actually cost
| Option | Monthly pricing | Typical output basis | Effective cost/video |
|---|---|---|---|
| EzUGC Startup | $49 | 10 videos | $4.90 |
| EzUGC Growth | $99 | 20 videos | $4.95 |
| Unlucid Turbo | $19 | 10,000 gems/month | Varies by transform type |
| Unlucid Plus | $39 | 30,000 gems/month | Varies by transform type |
| Unlucid Pro | $79 | 75,000 gems/month | Varies by transform type |
Unlucid cost behavior depends on which editing transformations you run and how many iterations are required before approval.
Why EzUGC outperforms Unlucid for ad production
Editing-first stacks can be useful, but high-velocity ad teams usually need end-to-end generation, script systems, and predictable throughput in one place.
Production Fit
Generation + Delivery
Move from brief to launch-ready creative without separate generation, script, and editing workflows.
Unified Creative Stack
Run scripts, avatars, videos, and static ads together so execution does not fragment across tools.
Cleaner Cost Forecasting
Reduce uncertainty from per-operation gem usage and plan your weekly testing cadence with fewer surprises.
What this changes for your team
Pricing Snapshot and Sources
Unlucid rows use published monthly gem tiers, with explicit caveats that gem-to-output conversion varies by workflow.
Snapshot date: February 6, 2026
- - Unlucid plan pricing is commonly published as monthly tiers with gem-based usage limits.
- - Gem-to-output conversion varies significantly by transformation type, resolution, and retry loops.
- - Cost per delivered ad creative should be validated against your own workflow data.
Where Unlucid can fit
- Editing-first teams improving existing assets
- Simple transformation workflows
- Projects with low demand for net-new UGC generation
Where EzUGC is stronger
- End-to-end ad generation and testing workflows
- Weekly paid-social launch velocity
- Operational teams needing predictable creative throughput
Frequently asked questions
Why is Unlucid cost per final ad hard to benchmark?+
Unlucid uses gem-based usage where different transformations consume different amounts. Final cost per approved ad depends on operation mix, retries, and quality standards.
Is Unlucid an ad-generation stack or an editing stack?+
Unlucid is generally editing-first. Most teams still need separate scripting, avatar, and generation tools for full paid-social ad production.
Why does EzUGC look more predictable for weekly testing?+
EzUGC planning is tied to plan output and a single production workflow, which reduces variability from multi-tool handoffs.
Where can I compare Unlucid against EzUGC directly?+
Use the dedicated versus page and Unlucid review page to evaluate workflow fit, quality constraints, and migration readiness.
Continue comparison
Compare pricing alongside workflow depth, generation quality, and rollout speed.
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