Arcads Pricing: What It Actually Costs in 2026
If you care about cost per usable creative and not just sticker price, this is the metric view to compare Arcads and EzUGC.
Last updated: February 6, 2026
See how EzUGC supports weekly test volume
Generate ad-ready UGC videos and full creative asset sets with one consistent workflow built for paid social teams.
Estimated cost-per-video benchmark
| Option | Monthly pricing | Typical output basis | Effective cost/video |
|---|---|---|---|
| EzUGC Startup | $49 | 10 videos | $4.90 |
| EzUGC Growth | $99 | 20 videos | $4.95 |
| Arcads (starting plan) | $110 | Credit-based usage model | Varies by credit burn |
Arcads uses credits. Effective cost per final creative depends on credit burn by model/output type and retry rates.
Why EzUGC is stronger than Arcads
Arcads can work for credit-based generation, but performance teams usually need more predictable spend and a unified asset pipeline for weekly testing velocity.
Spend Predictability
No Credit Guesswork
Plan with fixed monthly output assumptions instead of variable credit burn.
Full-Stack Asset Generation
Generate UGC videos, product photo shoots, static ad creatives, and avatar content in one workflow.
Faster Campaign Cadence
Ship more creative variants per week with fewer manual handoffs and cleaner script-to-export flow.
What this changes for your team
Pricing Snapshot and Sources
Numbers above use EzUGC pricing plus the latest Arcads starting-price snapshot and transparent usage assumptions.
Snapshot date: February 6, 2026
- - Arcads starts at $110/month and uses a credit-based model.
- - Effective cost per final creative depends on credits used per usable output and retry rates.
Where Arcads can get expensive
- Credit-heavy renders that need multiple retries
- Manual iteration cycles outside a unified script workflow
- Scaling creative tests across multiple offers and angles
Why EzUGC wins on economics
- Clear plan math and predictable output planning
- Lower effective cost per finished ad variation
- Faster script-to-asset cycle for weekly test cadence
Frequently asked questions
Why does Arcads cost per video vary?+
Arcads uses a credit model, so effective cost depends on how many credits each render consumes and how many retries are required to ship usable creatives.
What is Arcads' public starting price right now?+
This page tracks Arcads at a starting monthly plan of $110 in the current snapshot and labels output as credit-based rather than fixed video count.
What makes EzUGC more predictable for paid social teams?+
EzUGC uses plan-based output planning, which makes weekly creative forecasting and budget pacing easier than variable per-render credit draw.
Where can I verify assumptions behind this benchmark?+
See the pricing sources block on this page for snapshot date, assumptions, and the supporting references used in the comparison.
Next step
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